AI Insights · Timothy · September 2024
Top 5 Disney Games on iOS in Argentina Q3 2024
Explore the performance trends of the top 5 Disney games on iOS in Argentina during Q3 2024, including downloads, revenue, and active users.
In the third quarter of 2024, the top Disney games on iOS in Argentina showcased diverse performance trends in terms of downloads, revenue, and weekly active users, according to Sensor Tower data.
Disney Speedstorm by Gameloft started its journey with significant initial downloads of approximately 4.7K in its launch week but saw a swift decline over the quarter, ending with almost no new downloads by the end of September. Revenue peaked mid-August at $132 and showed a notable increase again in early September, reaching $111 before gradually declining. Weekly active users saw a similar pattern, with an initial high of 3.8K users, dipping throughout the quarter, but experiencing a brief resurgence in early September with 1.4K users.
The Simpsons™: Tapped Out from Electronic Arts maintained a steady revenue stream, peaking at $159 in mid-July, though it tapered off towards the end of the quarter. Downloads were relatively low but consistent, with a slight increase at the end of September to 283. Weekly active users started at 3K and showed a decline throughout the quarter, ending at 1.8K.
MARVEL SNAP by Nuverse experienced fluctuating revenue, with a significant peak of $831 in early September and another high of $859 at the end of the month. Downloads remained modest, averaging around 200 per week, while weekly active users stayed relatively stable, with a slight dip in mid-September before recovering to 1.6K by the end of the quarter.
Disney Magic Kingdoms, also from Gameloft, showed steady revenue with a peak of $137 in early July and another increase to $59 at the end of September. Downloads remained consistent, averaging around 130 per week, while weekly active users hovered around 250 throughout the quarter, indicating a stable user base.
LEGO® Star Wars™: TCS from Warner Bros. had a modest revenue stream, with a noticeable peak at $52 in early September. Downloads were relatively low, with a slight increase to 233 in early September. Weekly active users saw a peak of 866 in early September, followed by a gradual decline, closing the quarter at 553.
These insights are just a glimpse of the detailed performance metrics available through Sensor Tower, providing a clearer view of app trends in the competitive landscape of mobile gaming.